// by Edison Carter #cheat Belleville Park Loop moveto(114,-755,28); object(0x0F01,240,0,180); move(0.00,-6.04,3.40); object(0x0F01,240,0,180); move(0.00,-6.05,3.40); object(0x0F01,240,0,180); move(0.00,-6.36,3.40); object(0x0F01,240,0,180); move(-0.40,-5.98,3.40); object(0x0F01,240,0,180); move(-0.40,-6.34,3.50); object(0x0F01,240,0,180); move(-0.40,-5.40,3.90); object(0x0F01,230,0,180); move(-0.40,-4.28,4.60); object(0x0F01,220,0,180); move(-0.40,-2.71,4.20); object(0x0F01,200,0,180); move(-0.40,-0.55,5.10); object(0x0F01,180,0,180); move(-0.40,1.16,5.60); object(0x0F01,160,0,180); move(-0.40,2.99,4.60); object(0x0F01,140,0,180); move(-0.40,4.85,3.70); object(0x0F01,120,0,180); move(-0.40,5.93,1.70); object(0x0F01,100,0,180); move(-0.40,5.22,0.00); object(0x0F01,80,0,180); move(-0.40,5.14,-2.40); object(0x0F01,60,0,180); move(-0.40,3.64,-3.90); object(0x0F01,40,0,180); move(-0.40,2.70,-5.50); object(0x0F01,20,0,180); move(-0.40,0.58,-5.90); object(0x0F01,0,0,180); move(-0.40,-1.36,-6.00); object(0x0F01,340,0,180); move(-0.40,-3.39,-5.00); object(0x0F01,320,0,180); move(0.00,-4.83,-3.40); object(0x0F01,300,0,180); move(0.00,-6.09,-1.70); object(0x0F01,280,0,180); move(0.00,-5.27,0.30); object(0x0F01,260,0,180); teleport(122, -733, 26.02); #cheat Airport Loop moveto(-1285,-962,11); object(0x0F01,240,0,180); move(0.00,-6.04,3.40); object(0x0F01,240,0,180); move(0.00,-6.05,3.40); object(0x0F01,240,0,180); move(0.00,-6.36,3.40); object(0x0F01,240,0,180); move(-0.40,-5.98,3.40); object(0x0F01,240,0,180); move(-0.40,-6.34,3.50); object(0x0F01,240,0,180); move(-0.40,-5.40,3.90); object(0x0F01,230,0,180); move(-0.40,-4.28,4.60); object(0x0F01,220,0,180); move(-0.40,-2.71,4.20); object(0x0F01,200,0,180); move(-0.40,-0.55,5.10); object(0x0F01,180,0,180); move(-0.40,1.16,5.60); object(0x0F01,160,0,180); move(-0.40,2.99,4.60); object(0x0F01,140,0,180); move(-0.40,4.85,3.70); object(0x0F01,120,0,180); move(-0.40,5.93,1.70); object(0x0F01,100,0,180); move(-0.40,5.22,0.00); object(0x0F01,80,0,180); move(-0.40,5.14,-2.40); object(0x0F01,60,0,180); move(-0.40,3.64,-3.90); object(0x0F01,40,0,180); move(-0.40,2.70,-5.50); object(0x0F01,20,0,180); move(-0.40,0.58,-5.90); object(0x0F01,0,0,180); move(-0.40,-1.36,-6.00); object(0x0F01,340,0,180); move(-0.40,-3.39,-5.00); object(0x0F01,320,0,180); move(0.00,-4.83,-3.40); object(0x0F01,300,0,180); move(0.00,-6.09,-1.70); object(0x0F01,280,0,180); move(0.00,-5.27,0.30); object(0x0F01,260,0,180); teleport(-1280, -937, 11.11);